AI Insights · Timothy · January 2023
Top Slime Games in Europe for Q4 2022
Discover the performance of the top 5 slime game applications in Europe for Q4 2022, including insights on downloads, revenue, and active users.
Throughout the fourth quarter of 2022, several slime game applications showed notable performance on a unified platform in Europe. Here’s a detailed look at how the top 5 apps fared during this period.
Goo: Slime simulator, ASMR from Exomind LTD experienced relatively consistent weekly revenue, peaking at approximately $812 in mid-October and ending the quarter at $710. Weekly downloads fluctuated, with a peak of 36K in the week of October 24 and a low of 11K in early October. Active users saw a gradual decline, starting from 2.5K at the end of September and dropping to around 1.1K by the end of December.
Super Slime Simulator by Dramaton LTD showed a steady increase in weekly revenue, peaking at $574 in late October. Weekly downloads were consistently high, reaching over 77K in late September and maintaining an average of around 60K to 70K throughout the quarter. Active users remained robust, starting at 473K at the end of September and showing a slight decline to 413K by the end of December.
World of Slime Simulator Games from Solid Apps INC had a moderate weekly revenue, peaking at $495 in early December. Weekly downloads showed variability, with a peak of 7.4K in mid-November and a low of 2.8K in mid-October. Active users saw an upward trend, starting at 10K at the end of September and peaking at around 11K in mid-December.
Fluid Simulation by Pavel Dobryakov had a steady revenue stream with a peak of $556 in late November. Downloads remained relatively consistent, with a high of 4.6K in late November and a low of 3K in mid-December. Active users showed growth towards the end of the quarter, increasing from 9K at the end of September to approximately 10K in late November before stabilizing around 8.5K at the end of December.
Girls Slime Simulator Games from Time Out Apps Inc saw modest revenue, peaking at $82 in mid-December. Downloads peaked at 641 in late December, following a steady increase from 191 in late September. Active users remained relatively stable, starting at 19K and ending the quarter at about 16K.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.